The World of Gaming online
Take a closer look at online gaming with our guide to this global phenomenon
Gaming online has seen a massive increase in popularity over the last few years, largely down to the way that mobile phone technology has developed. The numbers of people who play online games has risen massively. Almost everyone you know, including people over the age of 40 who are not necessarily the first people who spring to mind when you mention online computer games, will have played some form of online game in the last few weeks.
This has been partly due to social media, of course, which provides accessible platforms where almost anyone can find games to play that suit their lifestyle and interests. Sports games have become very popular, while we have all heard about games like Candy Crush.
Other types of online computer games remain very popular with younger people who like to play online games. Massive multi-player online games, often referred to as ‘MMOs’, remain hugely popular. World of Warcraft, for example, has become a cultural phenomenon that extends far beyond people’s computer screens or gaming mobile phones and has spawned books, a movie and other cultural products.
Here, we will take a closer look at the world of gaming online and at some of the gaming trends associated with it.
What is gaming online and how do you get started?
Even if you have no interest at all in the digital world or technology, the chances are pretty high that you will have heard of online gaming. It is, of course the act of playing games on the internet. There is tremendous variety in the number and types of games that you can play online nowadays, though. From retro arcade games, to intellectual puzzles, to role playing games, to traditional board games like Scrabble, you really can play almost anything you want online these days.
According to Juniper Research’s published white paper, the numbers of people who now play online games regularly is huge. The Newzoo 2018 Global Games Market Forecast stated that mobile gaming and mobile games has been raising online casino revenue. The proportion rose from 18% in 2012 to 51% by 2018. The Newzoo report also predicted that this trend will continue, and it expected gaming online to contribute up to 59% by 2021.
There are also significant geographical trends in the world of online gaming. In November 2018, China made up almost 28% of global mobile gaming revenue, according to tech website iWeb. Japan is another country which makes a massive contribution to the wealth generated by gaming online. A big role in this is played by the way that gamers in Asia have moved away from their computer screens in recent years and started to use gaming mobile phones.
Online gaming and esports betting
It is possible now to pick up skins during online gaming which can be used to bet on esports. Skins are items that improve the cosmetic appearance of your character in some online games. They do not usually have any effect on the actual gaming performance of the character. They are a particular feature of games like Counter Strike: Global Offensive and Defense of the Ancients 2.
Gamers soon found another use for these skins as competitive esports grew in popularity over the last decade. As esports became more popular, increasing numbers of people wanted to bet on the matches and events for games like CS:GO, Dota2 and the International tournament.
While the betting companies were lagging behind demand, many gamers started betting using the skins that they had collected from their own gaming activities. This allowed gamers to use their skins as a kind of cryptocurrency for betting.
It is also possible to sell skins for real money, something that means successful esports skins bettors can actually make some genuine profit from their betting. It will be interesting to see how the concept of skin betting develops in the online computer games world in the years to come.
Highlights
While we have not been able to cover the entire vast breadth of the topic of gaming online in this article, you now have a snapshot picture of this vast phenomenon. As 5G technology develops and becomes more widespread, we are sure to see more new and exciting developments in the world of online gaming. More powerful, faster gaming mobile phones are sure to arrive on the market too.
As the number of games to play increases new gaming trends are sure to emerge in the years to come, especially with the advent of 5G. Concepts such as virtual reality are sure to have an impact too, especially on the world of esports and esports betting. It is an interesting time to be alive for all fans of online gaming across the world!
Gaming
-
Mini Royale: Nations launches new play-to-earn feature to mint NFTs
Free-to-play, browser-based FPS game Mini Royale: Nations has introduced a new play-to-earn feature that enables players to mint NFTs. When leveling up their battle pass, players can mint certain items and trade them on a secondary market. With the introduction of this feature, Mini Royal, built on the Solana blockchain, has joined an emerging category of games that combine free-to-play and play-and-earn in one package. Even t [...]
-
F2P, P2E battle royale title Cantina Royale to launch on iOS, Android, PC
A free-to-play, play-to-earn shooter game Cantina Royale is set to join other titles alike in the market, but with a great number of unique experiences for players to taste. Cantina Royale is built on the Elrond blockchain ecosystem. The developer team claimed its title to be budget-friendly. Moreover, Cantina Royale was made compatible with Apple and Google. Not only the game offers easy accessibility, but it also allows t [...]
-
Poloniex announces collaboration with APENFT to launch integrated NFT marketplace
Poloniex, a worldwide cryptocurrency trading platform, has officially announced its latest partnership with APENFT, a premier non-fungible token (NFT) marketplace. This collaboration would offer users the opportunity to trade and access NFT on Poloniex. "We are thrilled to be partnering with APENFT to directly contribute to the building of the NFT space and the metaverse," Poloniex GM Shaun Scovil said. "This partnership [...]
-
Bullieverse Integrates Chainlink VRF to Distribute Bear Nets Equitably to the Bear Hunt Winners
Fantasy metaverse Bullieverse recently introduced the integration of Chainlink Verifiable Random Function (VRF) on Ethereum and Polygon. With the integration, the project will be able to fairly distribute Bear NFTs, newly added NFTs to the Citizens of Bulliever Island (COBI) collection. To ensure a provably random distribution of NFTs in the Bullieverse, rare Bear NFTs will have traits that provide their holders with greate [...]
-
NFL to release play-and-own NFT video game in 2023
The NFL and NFL Players Association have confirmed a collaboration with Mythical Games, a blockchain game studio, to launch an NFT-based game called NFL Rivals. The game itself will reportedly be released next year with a concept that brings players to embark on a journey as a team general manager and build their own player rosters, leveling up the team, improving their lineup and competing with other GMs. NFL Rivals als [...]
-
Bright Star Studios to launch play-to-earn, NFT MMORPG Ember Sword
Aspiring game developer Bright Star Studios has announced plans to launch a play to earn, NFT MMORPG, Ember Sword. Founder and CEO Mark Laursen said that the next major update involves combat similar to popular battle arena games such as Dota 2 and League of Legends. The pre-alpha version of the game is available to those who took part in the Ember Sword land sale last year and have either an Ember Sword NFT or an Ember Swo [...]
-
E-commerce giant eBay partners with OneOf to launch sport-themed NFT collection
American multinational e-commerce company eBay recently announced a partnership with green Web 3 company OneOf. Through the partnership, eBay and OneOf will launch a limited edition hockey-themed NFT collection called Genesis. The San Jose-based company earlier confirmed via a press release that Genesis would comprise 13 limited digital collectibles featuring iconic athletes that were shown on Sports Illustrated cover relea [...]
-
Half of gaming executives interested in metaverse, survey reveals
The metaverse is still a yet-to-mature industry. Many companies have expressed their interest in venturing into the metaverse, including Meta. A recent survey has revealed that 50 percent of gaming executives understand the metaverse. They said their companies would participate in developing the industry. Meanwhile, 26 percent of the participants said they understood the technology but were undecided whether to participate. [...]
-
GameStop launches Ethereum wallet, announces upcoming NFT platform
GameStop officially announced on Monday, May 23 the launch of its non-custodial, browser-based cryptocurrency wallet. As of right now, the GameStop Wallet is still in beta release. The wallet system utilizes the Ethereum (ETH) network and Loopring Layer 2 technology to facilitate transactions. GameStop's upcoming NFT marketplace is also slated to launch in the second quarter of this year, which will conclude on June 31, 202 [...]
-
ApeU to launch community-centered Web3 platform for creators
Ape Universe (ApeU) has announced plans to launch a community-centered Web3 platform and provide valuable resources for creators to the transition to Web3 and the creator economy. The company said it aimed to create a strong, vibrant community for creators that provides them with opportunities to share their work. As the Web3 creator economy is on the rise, ApeU said it sought to redefine the relationship between creators and [...]